# Configuration file client { # Enable to show book entries in JEI [default: true] B:enableBookEntriesInJEI=true } machines { petrified_fuel_generator { # This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75] S:burnTimeMultiplier=0.75 # If disabled it will be removed from the game. [default: true] B:enabled=true # This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20] I:timeModifier=20 # Machine can perform a work action [default: false] B:workDisabled=false } enchantment_refiner { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } enchantment_extractor { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] I:energyForWork=5000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] I:energyRate=100 # Machine can perform a work action [default: false] B:workDisabled=false } enchantment_aplicator { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] I:energyForWork=5000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] I:energyRate=100 # Machine can perform a work action [default: false] B:workDisabled=false } mob_relocator { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Mob essence multiplier based on the XP orb. Essence mb = xpOrbValue*20*essenceMultiplier [range: 0.0 ~ 2.14748365E9, default: 1.0] S:essenceMultiplier=1.0 # Machine can perform a work action [default: false] B:workDisabled=false } potion_enervator { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] I:energyForWork=5000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Machine can perform a work action [default: false] B:workDisabled=false } animal_independence_selector { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # Machine can perform a work action [default: false] B:workDisabled=false } animal_stock_increaser { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # Machine can perform a work action [default: false] B:workDisabled=false } crop_sower { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Machine can perform a work action [default: false] B:workDisabled=false } crop_enrich_material_injector { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Machine can perform a work action [default: false] B:workDisabled=false } crop_recolector { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # How far the trees will me scanned to be chopped from the ground. WARNING: Increasing this number with big trees may cause some lag when scanning for a tree. [range: 0 ~ 2147483647, default: 100] I:maxDistanceTreeBlocksScan=100 # When enabled it will chop down the tree in one go but still consuming the same power [default: false] B:reducedChunkUpdates=false # How much sludge is produced when the machine does an operation [range: 1 ~ 8000, default: 20] I:sludgeOperation=20 # Amount of operations done when chopping a tree [range: 1 ~ 1024, default: 10] I:treeOperations=10 # Machine can perform a work action [default: false] B:workDisabled=false } black_hole_unit { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } water_condensator { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } water_resources_collector { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] I:energyForWork=5000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] I:energyRate=80 # Machine can perform a work action [default: false] B:workDisabled=false } animal_resource_harvester { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # Machine can perform a work action [default: false] B:workDisabled=false } mob_slaughter_factory { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Mob health multiplier, mobHealth * meatValue = meat mb produced [range: 1.0 ~ 2.14748365E9, default: 5.0] S:meatValue=5.0 # Machine can perform a work action [default: false] B:workDisabled=false } mob_duplicator { # A list of blacklisted entities like minecraft:creeper [default: ] S:blacklistedEntities < > # Set to true to enable exact copy in the Mob Duplicator. [default: false] B:enableExactCopy=true # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] I:energyForWork=5000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] I:energyRate=80 # Essence needed based on mob's health (mobHealth*essenceNeeded) [range: 1 ~ 2147483647, default: 12] I:essenceNeeded=12 # Machine can perform a work action [default: false] B:workDisabled=false } block_destroyer { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] I:energyForWork=100 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # Machine can perform a work action [default: false] B:workDisabled=false } block_placer { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] I:energyForWork=100 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # Machine can perform a work action [default: false] B:workDisabled=false } tree_fluid_extractor { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } latex_processing_unit { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200] I:energyForWork=200 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 5] I:energyRate=5 # Machine can perform a work action [default: false] B:workDisabled=false } sewage_composter_solidifier { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } animal_byproduct_recolector { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 40] I:energyForWork=40 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 2] I:energyRate=2 # Max sludge produced in an operation [range: 1 ~ 2147483647, default: 150] I:maxSludgeOperation=150 # Sewage produced by an adult animal [range: 1 ~ 2147483647, default: 15] I:sewageAdult=15 # Sewage produced by a baby animal [range: 1 ~ 2147483647, default: 5] I:sewageBaby=5 # Machine can perform a work action [default: false] B:workDisabled=false } sludge_refiner { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200] I:energyForWork=200 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } mob_detector { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] I:energyForWork=100 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } lava_fabricator { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200000] I:energyForWork=200000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 200000] I:energyRate=200000 # Machine can perform a work action [default: false] B:workDisabled=false } bioreactor { # Base biofuel amount in mb [range: 1 ~ 4000, default: 80] I:baseBiofuel=80 # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] I:energyForWork=2000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } biofuel_generator { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } laser_base { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100000] I:energyForWork=1000000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] I:energyRate=1000 # How much weight each lense increases to the ore [range: 1 ~ 2147483647, default: 5] I:lenseChanceIncrease=5 # Machine can perform a work action [default: false] B:workDisabled=false # Amount of work needed to produce an ore [range: 1 ~ 2147483647, default: 100] I:workNeeded=100 } laser_drill { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 3000] I:energyForWork=30000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] I:energyRate=1000 # Machine can perform a work action [default: false] B:workDisabled=false } ore_processor { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Amount of essence needed for each fortune level. [range: 1 ~ 2147483647, default: 200] I:essenceFortune=200 # Machine can perform a work action [default: false] B:workDisabled=false } black_hole_controller { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } dye_mixer { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] I:energyForWork=100 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } enchantment_invoker { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 4000] I:energyForWork=4000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] I:energyRate=80 # Machine can perform a work action [default: false] B:workDisabled=false } spores_recreator { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } animal_growth_increaser { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] I:energyRate=20 # Machine can perform a work action [default: false] B:workDisabled=false } material_stonework_factory { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # If true, it will produce exnihilo dust crushing sand. [default: true] B:produceExNihiloDust=true # If true, it will produce AE/RS silicon crushing sand or dust if it exist and 'produceExNihiloDust' is enabled. [default: true] B:produceSilicon=true # Machine can perform a work action [default: false] B:workDisabled=false } black_hole_tank { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } resourceful_furnace { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000] I:energyForWork=8000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] I:energyRate=80 # Essence multiplier for the furnace recipes. [range: 1 ~ 2147483647, default: 50] I:experienceMultiplier=50 # Machine can perform a work action [default: false] B:workDisabled=false } villager_trade_exchanger { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 10000] I:energyForWork=10000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } energy_field_provider { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1] I:energyForWork=1 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 1] I:energyRate=1 # Machine can perform a work action [default: false] B:workDisabled=false } oredictionary_converter { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } protein_reactor { # Base protein amount in mb [range: 1 ~ 4000, default: 80] I:baseBiofuel=80 # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] I:energyForWork=2000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } protein_generator { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } hydrator { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] I:energyRate=10 # Machine can perform a work action [default: false] B:workDisabled=false } wither_builder { # If enabled, only the wither builder will be able to place wither skulls. That means that players won't be able to place wither skulls. The recipe will change, but that will need a restart. [default: false] B:HCWither=false # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 20000] I:energyForWork=20000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 500] I:energyRate=500 # Machine can perform a work action [default: false] B:workDisabled=false } fluid_pump { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] I:energyForWork=1000 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Fluid pump should replace the picked up fluid with cobblestone [default: true] B:replaceFluidWithCobble=true # Machine can perform a work action [default: false] B:workDisabled=false } fluid_crafter { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } item_splitter { # If disabled it will be removed from the game. [default: true] B:enabled=true # Machine can perform a work action [default: false] B:workDisabled=false } plant_interactor { # If disabled it will be removed from the game. [default: true] B:enabled=true # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] I:energyForWork=400 # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] I:energyRate=40 # Machine can perform a work action [default: false] B:workDisabled=false } }